PM3.02 - Meta Knight - Subaction - AttackAirLwDiagonal

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Stats

IASA: None
Hitboxes active: 1-45
Hitbox set 0 hits: 1
Subaction Index: 0x48

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-42

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Rehit Rate Shieldstun Hitlag Targets
0 0 1 0 160 365 Normal Unknown(24) AD false 5 2 3
0 1 1 0 160 365 Normal Unknown(24) AD false 5 2 3
0 2 1 0 160 365 Normal Unknown(24) AD false 5 2 3
0 3 1 0 160 365 Normal Unknown(24) AD false 5 2 3

Frames:43-45

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Rehit Rate Shieldstun Hitlag Targets
0 0 6 40 100 80 Normal Unknown(24) AD false 5 4 4
0 1 6 40 100 80 Normal Unknown(24) AD false 5 4 4
0 2 6 40 100 80 Normal Unknown(24) AD false 5 4 4
0 3 6 40 100 80 Normal Unknown(24) AD false 5 4 4

Scripts

Main

  1. SetAnimationFrame(8.0)
  2. FrameSpeedModifier { multiplier: 0.6, unk: 0 }
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  4. SetOrAddVelocity(SetOrAddVelocity { x_vel: 2.0, y_vel: -3.46, x_set: true, y_set: true })
  5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  6. Goto(0x2d4d8)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 21, bone: 0, x_offset: 3.75, y_offset: -3.4, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 150.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(27.0)
  3. UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1507349), Bool(false), Bool(true)] }
  4. DeleteSwordGlow { fade_time: 1 }

SFX

  1. Goto(0x2ab68)

Other